see the link below
http://www.slideshare.net/DavidPChiu/kongregate-maximizing-player-retention-and-monetization-in-freetoplay-games-comparative-stats-for-2d-3d-games-and-asian-western-games-migs-2013-presentation
according to them , this is because
Developers of 3D games tend to:
- Be console developers with limited Free 2 play experience
- Focus on graphics, instead of improving retention and monetisation funnels
- not accept pay for convenience and pay to win
- make games in low monetisation genre (FPS, MOBA)
- make shippable product instead of long term retention, games as a service
Well, I can only make 3D games for now, because I do not have a 2D artist, I dont have a drawpad to draw 2D art and if i try to draw using GIMP, it will look extremely awful, so the focus here is to design some long term retention, games as a service
among the idea is
1. Give daily bonus
2. Add element of chance
3. keep them busy
4. must have progress, leveling up and upgrade
among the idea is
1. Give daily bonus
2. Add element of chance
3. keep them busy
4. must have progress, leveling up and upgrade
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