Sunday, November 30, 2014

61 days - end of second month

Okay, so here is the end of second month

I am near 80% completion of my second game

below is some log

4 shop + 1 auction(done)
need page number on the auction house(done)
4+1 need display money and asset
auction house need put table and character(done)
the company need to do all the button


okok not everyday too short post, i try to summarize what happen this month

Summary of November
=================
Income:
Well, i sold my car LOL to get some money around $1000 only for that old car
sold a few ecommerce item via forum make around $30
my app make me $60

Expense:
monthly default $1800
vacation $2000
offline shop lose some money around $100

next month projection: try finish my second game as fast as possible then think of new way to make money

Thursday, November 27, 2014

59 days

Ok, the second month almost finish

I am rushing finish my second game, but seem like still a lot to do

nothing much to update here just rushing

update as below

menu(90% done)
story board(100% done)
house (100% done)
4 shop + 1 auction house( 80% done)
restaurant(90% done)
nightclub(90% done)
casino(70% done)
company(50% done)
sound(0%)
music(0%)

man, still a lot of work, damn

Tuesday, November 25, 2014

56 days

ok i want to target my game by end of november so i must rush, cannot just procrasinate

so today is

26 nov
27 nov
28 nov
29 nov
30 nov

technically i have 5 days but i actually dont, because i got many other stuff need to do as well

so i need to rush

so today wanna finish the business headquarter, let the player buy company and manage company, and below is some screenshot


Monday, November 24, 2014

blender how to animate character picking up object

Okay, so today I want to animate my character to picking up other object

below is the tutorial i found that is extremely useful

http://cgcookie.com/blender/2011/08/22/animating-a-character-picking-up-an-object/

55 days

okay, so i got 10 places i need to code to make the game fun

place 1(house) - can go in, got character, can play computer
place 2(restaurant) - can go in, got character, can order food, can eat
place 3 (private jet) - can go in , got character, got menu, cannot do anything
place 4 (night club) - can go in, got character, no menu, cannot do anything
place 5
place 6
place 7
place 8
place 9
place 10

still a lot of work to do, all for the sake of simple game

blender how to remove uv map from your mesh

So today i face this problem, there is some unwanted uv map attach on my mesh

below is how you can quickly remove them

1. On bottom left, switch your view to "UV/IMAGE EDITOR"

2. in the bottom middle , click the "BROWSE IMAGE TO BE LINK" button, you can see there is some uv map image laying around you wanna remove them

3. select one of the image, you can see there is "X" appear on the image right hand side, SHIFT CLICK the "X" then the uv image is gone,

4. save your project and reopen the uv image is gone for good

Sunday, November 23, 2014

54 days

today target, try to make some progress on the game

1. paint the building (done)
2. put the building into the map(done)
3. make the map clickable , you can go into all places(done)

4, afterward, start putting main character and sub character into all the places
5. each place need to playable


some progress pic, below is the main character inside a restaurant eating food

Saturday, November 22, 2014

programmer 9-5 day job appstore 30 days sales report

Okay, so i will share some data for the user who follow my developer blog

the programmer 9-5 day job was release on the appstore on 23 october, and below is the sale report after 30 days

total unit sold is 91, for which majority of the sale occur in the first 3 days, then slowly it goes to zero, once it reach zero it will stay at zero forever, with 0 chance of ever been seen by anyone ever

total time taken to build the games = 25 days, total revenue made is $61 so it is not very good but at least not the worst of zero

why there is traffic at first 3 days ???? since the appstore already remove the "new release" section???? well the traffic is coming from the old device, old iphone and old ipad with old IOS version, meaning the majority of 80% new device will never see my app ever, and the number of old device will only decrease overtime making it is harder and harder for my app to be seen

Thursday, November 20, 2014

52 days after quiting job, today try launch indiegogo campaign

Ok, so today will try launch an indiegogo campaign to see if i can get 1 dollar sponsor for my game

and here is it, below is the indiegogo campaign i launch

https://www.indiegogo.com/projects/life-of-a-billionaire-games/x/9201018


detail of the indiegogo campaign

target: $500 (this is the minimum that I can set)

$1 (give user thank you email)
$5 (give user thank you email + name in the game credit)
$100 (will code the user idea of how to spend money inside the game with user name on the game building and object)





Unity how to copy 1 scene from one project to another

So at first what i am trying to do is to copy paste the scene but that will not work as all the dependency and object reference is gone,

what you need to do is

right click the scene you want to copy then "export package" then tick the "include all dependancy" then once you are done give it a name such as "myexportpackage"

open your other project

under edit -> import package, then choose your package to import, it work fine


Wednesday, November 19, 2014

Unity, PlayerPref saving array of item

Ok, say I want to buy a lot of item and save it into the PlayerPref, how should i do it???

var totalitem: int;

//so first i try to get the totalitem from the player pref "totalitem" at first it will return 0 as there are nothing inside

totalitem = PlayerPref.GetInt("totalitem");

//then, say i click buy item 1, so i save the item 1 into player pref "item1"
PlayerPrefs.SetInt("item"+totalitem1);
totalitem+=1;

//if i click multiple time buy item1, it will then save item 1 into "item0", "item1","item2"

PlayerPrefs.SetInt("totalitem",totalitem);            

//EXAMPLE LET SAY I CLICK BUY ITEM "1" for 4 times, it will save it inside playerpref as below
//totalitem=4
//item1=1,item2=1,item3=1,item4=1


//SAVING IS DONE


Now I want to do the loading, I need to load the stuff back into the selling screen, since i only save number "1" in the "item1", "item2", "item3", i can load it back as below

var myitemArrayList;

function Start () 
{
    myitem=new ArrayList();
    totalitem=PlayerPrefs.GetInt("totalitem");

    fori=0 ; i < totalitem ; i++)
    {
        myitem.Add(PlayerPrefs.GetInt("item"+i));
    }


}


 GUI.Label(new Rect(50,100,100,100),"My Item"+myitem[0]);
 GUI.Label(new Rect(50,170,100,100),"My Item"+myitem[1]);
 GUI.Label(new Rect(50,240,100,100),"My Item"+myitem[2]);
 GUI.Label(new Rect(50,310,100,100),"My Item"+myitem[3]);




51 days after quiting my job

Ok, lets get back to work

seem like a lot of time have been wasted

today goal

3 block of area of programming

- buy 1 item, then sell 1 item via auction house (done 75%) it took me around 2 hour
- let user buy painting and gems
- let user go casino play casino war


how it went today
=============
wake up 9:30am
went to pos office deliver item to client, buy some grocerry, eat breakfast, see doctor
came home 11:30am
code from 11:30am to 12:30pm (1 hour code)
lunch
went out to see property i invested few years back leave at 1pm
came home 3:30pm
sleep
wake up 6:30pm
code from 6:30pm to 7:30pm(1 hour code)

so my 2 hour i am able to finish 1 block , so will spend some time finish another 2 block

maybe i should plan ahead, cannot just 1 day go on see one day

because time is so limited

tomolo will need to serve 30 people on the offline shop, so need to work from 1pm onward to midnight

today thurs - only 2 hour code, the rest busy other
fri - only have morning session can code, the rest busy offline shop
sat - only have morning session can code, the rest need to busy other
sun - only have morning session can code, the rest need to busy other

sigh...cant believe i dont have any time even though i have resigned, no wonder if no resign, can literally do absolutely nothing


let imagine, how would it went if i keep my '9-5'day job
===============
7am wake up jam all the way to office
9am work till 6pm
6pm jam all the way home reach home 8pm
8pm dinner + bath
9pm tired like hell need to nap 1 hour
10pm still too tired dont feel like doing anything beside entertainment
10-12 midnight - youtube, movie, games
12 midnight sleep
but i can make 100 dollar, will never hungry but will never rich


income:
USD10 from ecommerce

expense:
daily default USD60



Thursday, November 6, 2014

Travelling for 10 days

So I will go travelling for 12 days and will not update this blog until 19 nov, stay tune

Tuesday, November 4, 2014

marketing 101

Okay, I do not know much about marketing

below is a few good blog post about marketing

http://gamedevelopment.tutsplus.com/articles/marketing-your-indie-game-the-single-most-important-thing-that-no-one-knows-how-to-do--gamedev-7157


http://www.indiegamegirl.com/how-to-market-your-app/


so it talk about you need
1. website (CHECK)
2. facebook page (NOT YET)
3. twitter (NOT YET)
4. youtube trailer (NOT YET)
5. steam greenlight (NOT YET)
6. find journalist (NOT YET)
7. launch kickstarter (NOT YET)

so you can see, all i have is one website and one development blog, no wonder I fail to make any money, if you want to make money you need to market your game, using all sort of way, and it is not an easy job, fail to market, then your game is a flop



My new game: Life as a Billionaire

Okay, So I am building this new game, "Life as a billionaire" a point and click adventure games , below is a few screenshot for you to see if you would like it or not, due to the heavy schedule ahead this game might take a long time to finish, I would take a long vacation travelling other country will only come back around end of november, so this game might release during december(HOPEFULLY)



36 day after quiting my job - update 1st day sales result

Okay, I promised I will share all the data i collect

so my iphone paid games "programmer 9-5 day job" is up, I do not know what to expect, even if it show 0 sales, I think I would not feel surprise because I am 6 years late into the game, and who can I blame? I hope I can get this done 6 years ago but nope, I dont have the guts to quit my job 6 years ago

so here it is, i get 17 sale from the appstore on my first day - the biggest day of any launch, and will expect to get less and less till the big fat zero

a few app review site contact me,

http://greatapps.com/
- it cost $195 / $295 / $495 / $795 to feature your app
- WOW, i can never make $195 in my app, it is too expensive for me

http://www.dotcominfoway.com/
- it cost $850 / $1700 / $3300 / $5500 to promote your app
- HELLO, expensive man, expensive

do we have something cheaper????? duh....


ok, before I do any promotion, I will wait for another 2 days for my sale to go to zero, then I will try some cheap promotion see if I can get the sale up by a little

Monday, November 3, 2014

Blender colour is inside the object, not outside the object

So today I hit again this problem where the colour is painted inside, not outside

to fix this, select your object, press "N", under display -> tick "BACKSPACE CURLING" then select the face that is wrong paint direction and hit CTRL-F to flip them


35 days after quit my job: My app "programmer 9-5 day job" is live on appstore

Okay, finally my games "programmer 9-5 day job" is live on appstore, but I cannot see the sale data yet, need to wait a few days, I do not know what to expect, since when I go to the appstore on my iphone, there is no button to press "VIEW NEW APP" so i can say that 0 people out of 1 billion iphone user will actually see it, nevermind, I will update the sale here to show you how hard issit to make money on the IOS.

Sunday, November 2, 2014

34 day after quit my job: My iphone games got approved , but it say pending contract

Okay, so this morning it say my games got approved but pending contract, so I need to set up a contract and wait a few more days to see how it goes

offline shop: nothing special
ecommerce: nothing special

games:

to do the adventure games, i plan to have 6 scene

1. overall map where you can click where you wanna go
2. car shop
3. plane shop
4. ship shop
5 auction house
6 painting
7 casino
8 business headquarter

wow, mean i need at least 7 bulding in an empty landscape, i will try my best

33 day after quiting my day job

Okay so today just continue code games

below is some screenshot, I am doing some adventure game, point and click


Saturday, November 1, 2014

Unity Arraylist Tutorial

So today I want to use arraylist in Unity but unable to find a simple guide, after doing all the testing with bit and piece from the internet I decided to write this simple and detail guide

Unity Javascript

var email_list : ArrayList ;


function Start () 
{

    email_list=new ArrayList();

}

//THEN YOU CAN ADD ITEM TO THE LIST AS BELOW

email_list.Add("haha");
email_list.Add("hoho");



//AFTERWARD YOU CAN RETRIEVE BACK THE ITEM AS BELOW

myvariable = email_list[1];


//TO CHECK THE SIZE OF ARRAYLIST AS BELOW

mysize = email_list.Count


//HOPE THAT HELP

32 day after quiting my job

yesterday forgot to update

today activity is : serve customer, code game