Sunday, August 10, 2014

Unity 4.5.2f1 , XCODE 5.1.1, IOS 7.1, MAC OS X 10.9.4 how to publish an app

Ok

after many many hours of trying, below is what you need to do

make sure all 4 software is up to the latest version, including your MAC OS, your unity , your xcode, your IOS

in UNITY:
then once you build your game on unity, under the build setting-> player setting -> make sure SDK version is device SDK (if you wanna test in simulator, you put simulator)

the bundle ID is important

once everything else is checked, you click build, then it will build then you double click the .xcodeproj to open xcode

in XCODE:
under build setting -> code signing -> put in your certificate and profile

(if you update anything in the certificate, you need to go XCODE->PREFERENCE->ACCOUNT->VIEW ACCOUNT DETAIL-> REFRESH(on bottom left))

archive -> then in organizer- > submit to IOS

in MEMBER CENTRE:
URL : developer.apple.com/membercenter
- you create your appID
- you create your certificate
- you create your device
- you create your profile (base on appID, certificate, device)


In ITUNES CONNECT
https://itunesconnect.apple.com
- under manage your app-> add new app -> key in all the necessary thing


STATUS as of 10 AUGUST 2014, upload received, waiting for approval

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