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This is one very tricky tutorial
1. First you need to set on top from "blender render" to "cycle render"
2. Then you select the object, delete original material, add new material, surface change to "GLOSSY"
3. then under the colour, change to "IMAGE TEXTURE"
4. then on top, viewing mode change to "COMPOSING"
5. then select your object, press TAB to go to edit mode, then under mesh -> UV unwrap
6. then on bottom, set the viewing mode to "TEXTURE"
another way is, do not do the above step but do the below step
1. on object mode, select your object, press "N", under the display->shading, change to "GLSL" then tick the box "TEXTURE SOLID"
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