so basically, after you animate your character using both "DOPESHEET" and "TIMELINE", you click the DOPESHEET -> ACTION EDITOR, give your amature action a name, then you go to "NLA EDITOR" -> click the snowflake to add new action
becareful example
let say you only animate 2 bone in the first action, the rest of the bone did not save, meaning say
action 1: bone 1, bone 2
action 2: bone 1, bone 2, bone 3
if i suddenly change bone 3 , bone 4, bone 5 on action 3, the bone 4, bone 5 for action 1 and action 2 will also changed because you never add the saving for them in action 1 and action 2
to import into unity:
1. export your blender to .fbx, then copy the .fbx into your unity folder
2. You can preview the .fbx inside your unity, there are 3 tab,
- model (here you set the size)
- rig (here you set it to legacy because blender is legacy(old))
- animation (here you can preview the animation you like, and set the forever loop)
ok, after trying for hours, the video did not work
so i try the below video instead
it is super super important, that when you use the DOPESHEET->ACTION EDITOR, you need to press "F" button on the right hand side to save it, i dont know why, but if you dont, later when you import into unity, it just wont work
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