Here is how you can reduce polygon on Blender
1. select your object
2. On the right hand side, find Object Modifier -> Add Modifier -> Decimate
3. Then just put 0.5 to reduce 50% of your polygon
If you got error "Non-manifold mesh as input"
Here is how you fix it
1. Select the model, press "TAB" to enter edit mode and choose the menu option Select -> Non-Manifold
2. On Object Modifier -> Add Modifier -> Add Edge Split Modifier, set the edge angle to 90 degree then press apply
3. You will have 10% chance to fix it this way
But 90% chance you won't fix it,
So what is the next step?
You need to get Meshlab on the link below
http://meshlab.sourceforge.net/
It is a free open source software
STEP
1. Download Meshlab
2. Open Meshlab, import your .obj Mesh
3. Filters -> Remeshing, simplification and reconstruction -> Quadric Edge Collapse Decimation
No comments:
Post a Comment