Thursday, July 31, 2014
Blender how to make your world lighter
Well, by default blender world is very dark, to make it light, under the world tab on your top right, click the "ambient occlusion"
Wednesday, July 30, 2014
BLENDER How to import another blender object into your current project
Here is how to import another blender object into your current project,
In the file menu, go to "Append"
then select your blender file and select the correct object
So I make a 3d cartoon using blender
So I make a person talk with some simple hand movement , mouth movement and some audio
Tuesday, July 29, 2014
Blender Help, Suddenly all your object move too much?
Example, when I try to move my camera by 1 pixel, it move 10 pixel, so what actually happened? after another 10 minute of search, i figure that it is because i accidentally click the "SNAP" button on bottom screen, the "MAGNET" icon, that will move every pixel by the setting you set such as 10cm every movement, just unclick it will get it back to 1 pixel per move
Blender Help, Suddenly cannot rotate camera?
Suddenly your blender camera cannot rotate? Well, it happened to me just now, after searching for a full 10 minute, I discover I have accidentally click the "Manipulate Centre Point" button on the bottom screen, the "3 dot" symbol, if you accidentally click this, then you cannot rotate your camera anymore, just click it again
Blender: How to use shapekey to animate blinking eye
Below is the tutorial I found on youtube
http://www.youtube.com/watch?v=gScAPFxTfv0
1. Select your object
2. On top right, under object data -> ShapeKey -> add shape key(basis)
3. then you click again add shape key 1
4. then you modify your mesh, such as close the eye
5. open 3 layer of screen, the second layer view as timeline, the third layer view as dopesheet
6. your mouse pointer pointing at the VALUE 0 under shape key 1 and press "I" to insert a keyframe
7. then just run the animation
http://www.youtube.com/watch?v=gScAPFxTfv0
1. Select your object
2. On top right, under object data -> ShapeKey -> add shape key(basis)
3. then you click again add shape key 1
4. then you modify your mesh, such as close the eye
5. open 3 layer of screen, the second layer view as timeline, the third layer view as dopesheet
6. your mouse pointer pointing at the VALUE 0 under shape key 1 and press "I" to insert a keyframe
7. then just run the animation
Okay, so today I am trying to learn how to make an easy animation using blender
So today objective is to make a
1. white background
2. box with mouth
3. talking mouth
today I learned
1. right click view to toggle quadview
2. press tab to go to edit page
3. press B to border select an entire area
4. RMB + right click to select the vertices you need
5. on object mode, press X to delete the object
6. to move a vertices influencing others, you press G to grab and press proportional editing, so that every dot follow your movement
7. The normal animation can only record easy move, scale, rotate, but cannot record changes of mesh
- to do changes on mesh, you need to use shapekey
- almost every animation is base on IPO curve
1. white background
2. box with mouth
3. talking mouth
today I learned
1. right click view to toggle quadview
2. press tab to go to edit page
3. press B to border select an entire area
4. RMB + right click to select the vertices you need
5. on object mode, press X to delete the object
6. to move a vertices influencing others, you press G to grab and press proportional editing, so that every dot follow your movement
7. The normal animation can only record easy move, scale, rotate, but cannot record changes of mesh
- to do changes on mesh, you need to use shapekey
- almost every animation is base on IPO curve
Sunday, July 27, 2014
How to make the function ONGUI to handle both iphone and ipad
Below is the link i found
http://forum.unity3d.com/threads/screen-resolutions-first-iphone-question.108539/
http://forum.unity3d.com/threads/screen-resolutions-first-iphone-question.108539/
var originalWidth = 480.0; // define here the original resolution
var originalHeight = 320.0; // you used to create the GUI contents
{
//scale buttons to the correct position depending on screen resolution
scale.z = 1;
// substitute matrix - only scale is altered from standard
///////////////////////Your Gui Code Here//////////////////////////////
//if(GUI.Button (Rect (225,325,120,40), "Try Again"))//web
{
}
// restore matrix before returning
}
Sunday, July 20, 2014
All my software is outdated, including my OS, so I need to update them all
When I try to do anything
the apple developer program is telling me, i need the latest version of MAC OS, latest version of XCODE, latest version of Unity , latest version of IOS in my iphone before i can do anything, so the first step is to update all
My Mac version is now 10.7.3 which is too old, need to update to new one 10.9 (236 MB) oh well....
just wait
after I update my Mac version, i will need to update my XCODE from version 4.3.3 to 5.1.1
the apple developer program is telling me, i need the latest version of MAC OS, latest version of XCODE, latest version of Unity , latest version of IOS in my iphone before i can do anything, so the first step is to update all
My Mac version is now 10.7.3 which is too old, need to update to new one 10.9 (236 MB) oh well....
just wait
after I update my Mac version, i will need to update my XCODE from version 4.3.3 to 5.1.1
Saturday, July 19, 2014
I am back, after almost 2 year
Hello guys, I am back , and I try to build an iphone app again, ever since I tried to build the iphone app two years ago at 2012 June, I failed, I failed miserably, I did not manage to publish 1 game, Yes, you heard me, 0, a big fat zero,
so after two years, I will try again, this time HOPEFULLY, HOPEFULLY i am able to publish 1 game, JUST PLEASE, OH GOD, HELP ME PLEASE, enough of the rant, lets get back to work
so after two years, I will try again, this time HOPEFULLY, HOPEFULLY i am able to publish 1 game, JUST PLEASE, OH GOD, HELP ME PLEASE, enough of the rant, lets get back to work
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